Quest hand tracking still sucks but at least Silhouette makes good use of it

Imagine holding a flashlight in one hand and casting a shadow on the wall with the other. Suddenly, small creatures start crawling through your shadow, trying to reach the other side of the wall. This is the premise you can expect if you play Silhouette, a game that tries to make the most of Quest’s lame hand-tracking capabilities.

Unfortunately for Silhouette, hand tracking isn’t the most fun technology to use with the Oculus Quest 2. (opens in new tab)As you may know, if you’ve played other great hand tracking games, (opens in new tab) Requests themselves have a very hard time keeping track of hands and all the different ways they need to be used while playing the game. Because the game is truly incredibly beautiful underneath that frustration.



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