Forza Motorsport promises ray traced reflections, ‘fully procedural’ clouds, and loads of other technical doodads

Whenever you have a new sports game, especially a new racing game, you also want the traditional list of Granular Technical Advancements™. The next game in the Forza Motorsport series (Forza Horizon’s older, more serious sibling) had its moment during Wednesday’s Xbox and Bethesda ‘Developer Direct’ showcases.

Here’s a recap of everything the Forza Motorsport developers promised in the video embedded above.

  • Over 500 cars at launch, 100 of which are new to the series: “Most modern race car ever to appear” on the Forza Motorsport roster
  • 800 unique car upgrades
  • 20 racing sites including 5 new locations for the series
  • “Physically Based Lighting and Volumetric Fog Effects”
  • “A fully procedural cloud system” (very important!)
  • “Tens of thousands of fully animated 3D spectators”
  • With “fully dynamic time of day and weather”, “dynamic road temperature, wet road, rubber in” (when tires rub on the road)
  • New high-res materials and shaders “optimized” for ray tracing, at least on Xbox (no details mentioned about PC ray tracing support)
  • Car paint, “sourced using a spectrophotometer,” “results in paint models with much more realistic light responses across color, metallic flakes, and gloss” (Science Paint, Get It I put (opens in new tab))
  • Each car has its own “damage and dirt accumulation” model
  • Paint chipping simulation considering paint thickness and orientation
  • This is Forza Motorsport’s first product “natively mixed for immersive audio formats such as Windows Sonic and Dolby Atmos.”
  • The car parts you choose will change the sound of your car, and there’s a new “Regional Truck Announcer System” and “Improved Tire and Suspension Audio.”

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