Neon White achieved in 60 seconds what Dying Light 2 couldn’t in 60 hours

Dying Light 2 was one of last year’s insatiable AAA time sinks, designed to outlast the idea of ​​a refund or trade-in. It dragged dozens, if not hundreds, of hours from millions of players. And that time, easily slid down the drain, gleefully wasted, and easily forgotten, has resurfaced in Spotify Wrapped-style presentations such as Steam as if Fatberg were plugging the sewers. Thank you Gabe. Really, you shouldn’t have.

After all, I personally spent 1.5 weeks working on Techland’s ambitious zombie sequel. Witnessing such a stiff figure on a cold New Year’s evening tends to cause a little regret and remorse. What was your motivation? If you’ve settled on 6/10 with the review editors of Edge magazine, why are you back?

Parkour in Dying Light 2

(Image credit: Techland)

I can’t speak for other Dying Light 2 players who probably wanted escape or just value for money. But I know I was chasing something very specific. The highs brought years ago are taut but free-form gauntlets made up of rooftop vents, fire escapes, and sudden rifts that make the most of first-person parkour.

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