When ready to start, the educator must invite the learner to the game show, start the game show, and manually advance the questions as the learner answers. Students don’t receive useful feedback, but they do get rewarded for trying to answer questions. A basic report shows which learners completed the game show and how many questions they answered correctly. This review covers the free version of Knowledgehook, but the paid version has many additions, including gamified independent practice, differentiated learning, expanded standards coverage, and the ability to create and submit homework. It has a function.
Teachers can best use Knowledgehook as a two-step tool. First, use practice tests to assess your prior knowledge of various topics, or use Gameshows to preassess a specific set of criteria. Be sure to turn off competitive mode. However, learners must participate using code so that their performance is tracked. Then, after teaching the content through classroom instruction, the same exercises or assessments are used to assess learning. If your learners are confident in your topic, turn on competitive mode.
Note that although many of the questions cover content from the Common Core Mathematics Standard, the assessment does not require alignment. Additionally, some assessments contain only two questions, creating significant gaps in the standard’s coverage.
Knowledgehook engages learners with interactive questions and fancy reward systems. Questions require advanced critical thinking skills. Although learners do not receive instructional support, assessments are a great way for educators to assess their learning. This site is intended as a class-wide setting that encourages class discussion and work sharing. In this regard, it is a powerful tool.
It has some drawbacks. Students need access to their devices to participate in game shows, and educators need to be able to keep track of student progress and identify which learners are struggling. Students do not receive any constructive feedback for incorrect answers, making it difficult for educators to use this class-wide resource to help individual learners. Teachers are likely to appreciate a setting that allows Gameshow to automatically move to the next question, and learners benefit from some brief instructional feedback, even if it appears at the end of the assessment. can receive
Website: https://www.knowledgehook.com/
User’s overall consensus about the app
student involvement
Students are rewarded in some way for answering each question, and leaderboards encourage healthy class competition that many kids enjoy.
Curriculum and instruction
Answering the practice and assessment questions requires critical thinking skills. Educational feedback and more standard coverage would greatly improve the learning value of the site.
customer support
There are many tutorial videos and setting up a class is easy.