Products are divided into four basic groups. Grade 2-5 All Fingers Abode. And ready, enter! As well as Master These Keys for grades 4-12. My Keyboard Adventure contains some interesting games to help the youngest learners learn about keyboard she layouts, memorize letter groups and practice finding each key. All Fingers Aboard includes games such as Fruity Keys. Fruity Keys drops fruit pieces with letters on them, allowing learners to practice typing letters with the correct fingers without looking at the keyboard. Ready, Set, Type! Have the learner enter a word or sentence. In Master These Keys, more advanced learners speed up and add numbers and symbols.
Teachers of K-12 learners should take advantage of the TypeTastic School Edition free trial option to see if it meets their needs. Young learner games and exercises are helpful for learners with no keyboard experience, but learners who are not fluent readers may need additional guidance. Older learners are provided with a complete (minimum) Typing Her curriculum, moving from Home Her Row to Typing paragraphs. Each lesson and section is labeled with the length of time, so educators know exactly how long a lesson will take, making it easier to incorporate keyboard exercises into longer classes.
Single sign-on (SSO) is available to access the teacher dashboard with basic tools like setting up class rosters and running reports. A student roster can be imported from a CSV file and data can also be exported to his CSV. There is a very short quick start guide that can direct educators to the dashboard interface.
Dividing the keyboard into several sections is very helpful for young learners. However, in the higher-level lessons, rather than grouping the keys into the areas shown in earlier lessons, divide the keyboard in a different way and make the keys you press with each finger the same color. It can be confusing for learners to jump between lessons. Also, if the learner stops typing for a while or moves to another window on the computer, the game will pause after a few seconds. When the learner tries to start typing again, an error can occur because the first key pressed unpauses the activity instead of being registered as typed input.
Gradually increasing difficulty is a convenient way to learn to type, and if you can skip a lesson, you’ll learn quickly. Typing games, activities, and tests each provide a score at the end, along with data such as typing speed and accuracy, allowing learners to access past scores to see how they have improved over time. increase. However, during typing (especially in exercises where the learner types words, sentences, or paragraphs), there is very little feedback. If you press the wrong key, the letters will briefly turn red and a star will appear on the appropriate key on the keyboard at the bottom of the screen. While the learner is typing, there is no feedback on speed or errors, and very little other feedback. Unlike many other keyboard titles, keyboard keys do not light up as learners type.
The TypeTastic School Edition covers the basics of a complete typing curriculum, but lacks student feedback and engaging activities, and has only basic teacher tools, making this site one of the few available. cannot compete with the title of
Website: https://edu.typetastic.com/
User’s overall consensus about the app
student involvement
Students will enjoy the colorful typing environment and games for younger children, but most of the exercises are similar to each other and it’s easy to lose your place while typing.
Curriculum and instruction
Dividing the keyboard into manageable chunks for young learners is a convenient way to find key spots, but innovation stops there. This site is mostly a no-frills typing instruction curriculum.
customer support
The game has a short instruction and provides educators with a one-page quick start guide, but not so much when it comes to customization options and rich teacher features. Students receive little feedback while typing.