Dungeons & Dragons (D&D) owner Wizards of the Coast (WotC) has halted its attempt to renew its long-standing Open Gaming License (OGL), which has dictated the legal use of the game’s rules for decades. Did. The move comes after weeks of controversy and a belated attempt to partially scale back leaked plans for an OGL update.
The original OGL 1.0a, first released in the early 2000s, is now “unmodified” WotC Announced in a tweet on FridayAdditionally, the entire D&D Systems Reference Document (SRD), including creative content such as classes, spells, and monsters trademarked and copyrighted by WotC, is now available under the Creative Commons Attribution 4.0 International License. Appropriate credit will be given.
WotC has completely fallen behind in this licensing battle because WotC said the survey feedback on the license’s latest draft update was “very high volume and very clear in its direction,” and executive producer Kyle Brink Because I felt that I had to act immediately. He wrote on the D&D Beyond blog.
Its definitive answer included an overwhelming majority of over 15,000 survey respondents, stating:
- Unwilling to publish RPG content under proposed OGL 1.2 (88%)
- A new license will force us to change some aspects of our business (90%)
- Unwilling to deauthorize original OGL (89%) and/or
- They are dissatisfied with WotC’s draft policy for virtual tabletop content (86%).
Additionally, 62% of respondents said they would like more content in the SRD to be included in the Creative Commons license (beyond the core rules covered as of last week). The entire SRD is now under a Creative Commons license, which Brink points out is “irrevocable in that you don’t have to take our word for it.” Choosing such a license is like going through a “one-way door,” he added. “There’s no going back.”
Content creators can now choose to use the original OGL or the new Creative Commons license. D&DBrink wrote that there will be more content related to . SRD’s being under a new license also means that there is no longer a specific policy regarding virtual tabletop content. “With this new approach, we’re putting that aside and counting on your choices to define the future of play,” Brink wrote.
“Thank you for your continued dedication and love. Dungeons & Dragons,” murmured From your D&D Beyond account. “We apologize for the pain we caused the community and look forward to working with our players and creators to build what’s next.”