A Plague Tale: Requiem quietly adds ray tracing on PC

Something you can never fault A Plague Tale: Requiem of is a lack of eye candy. my god It’s a looker on your PC. For those of us with one of the more rugged graphics cards on the market, Ray’s slightly delayed implementation of tracing made it all the more beautiful.

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Ray-traced shadows only, to be precise, but a quick test by Wccftech suggests a noticeable (albeit small) improvement. A Plague Tale: Requiem only supports his Nvidia DLSS and not a rival like AMD FSR so the performance cost is also relatively small but GeForce RTX GPUs are the only upscaling sorcery he frames per second You can get your numbers back. This includes his DLSS 3 support, which is limited to his RTX 4090 and RTX 4080 for now. Hmm, I’ll have to finish that review sometime.

Speaking of delays, Requiem was released in October 2022, so it took developer Asobo Studio several months to get the traced rays ready for shipping.Hints to this feature were included in the game’s .ini file when it launched, so if you’ve been keeping a close eye on progress, the arrival of RT Shadows may not come as a surprise. teeth Usually, when a game gets a fancy PC extra like ray tracing or DLSS, it’s covered all over Nvidia’s blog, or at least announced in a tweet. I can’t find the update in question, even patch notes for update 1.004.

Well. Ray-traced shadows. Available as needed. Requiem’s ​​post-release visual polish also reminded us of what happened to Elden Ring’s ray-traced update, which seems to be in the works. In addition to her one mod, completely broken version Its?



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