After 25 years, GoldenEye 007 gets its first modern rerelease Friday

Fans of 90’s split-screen shooter classics golden eye 007 (Not to be confused with the loosely related 2010 Wii title of the same name.) We’ll just have to dig out the N64 controller for a few more days. After 25 years, the game is finally getting its first re-release on modern consoles, with versions for Switch and Xbox coming out on Friday, January 27th.

As previously announced, the Switch version will be part of the awkwardly named Nintendo Switch Online + Expansion Pack membership, which costs $50 a year. shows the same blocky characters, muddy textures, and pixelated sprites you know (and love?) from the original game. In addition to the previously announced online multiplayer support, the Switch version also features a widescreen mode that expands on the original game’s 4:3 aspect ratio.

golden eye 007 Coming to Nintendo Switch starting Friday.

Meanwhile, Xbox One and Series S/X owners golden eye 007 As part of an Xbox Game Pass subscription or as a free DLC download included with your 2005 purchase rare replay. of First footage of that Xbox gameplay shows the upscaled 4K visuals for this version. This smooths out low-resolution original textures and aliased edges on real low-poly character and object models. However, this version only promises “legendary local multiplayer mode” in addition to “alternative control options” for the latest Xbox controllers.

There is no indication yet that a PC release is planned or pending.

These emulated and upscaled re-releases are more interesting than the Xbox 360 port of the canceled game that was rebuilt from the ground up for that console in 2007 and recently leaked as a fully playable version. Not. Still, the fact that these versions are now available on modern hardware has a lot to do with Nintendo (which originally published the game on the N64), Microsoft (which owns the original game development company Rare), and Amazon ( (who owns the Bond movies) needed a minor miracle adjustment. studio MGM) and Bond series licensor Danjaq.

golden eye 007Author Alyse Knorr says in her recent book on making games:

golden eye Created by a playful jokester in a serious work environment. Created by a young, inexperienced newcomer who cares a lot about the quality of work. It’s this tension that created the game we know and love today. It’s quirky, goofy, and finely tuned works of art. A game so precisely crafted that it’s fun to play, with the creator’s face of a perfectionist naughty schoolboy literally etched onto walls, characters and computer screens on every level.



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