Valve’s unusual corporate structure causes its problems, report suggests

It’s no secret that Valve doesn’t work like other game studios. Valve’s flat corporate structure, as a unique new hire handbook, (opens in new tab) “We have no administrators and no one ‘reports’ to anyone else. We have a founder/president, but even he’s not your manager. This allows employees to form ad-hoc teams by moving together when someone (anyone) suggests a project that interests others, and moving when they decide to move.

Sounds like a great place to work, free from hierarchies and bureaucracy. However, according to a new video from People Make Games, (opens in new tab) (a channel dedicated to investigative game journalism created by Chris Bratt and Anni Sayers), two former and current employees of Valve ended up having two workplaces compared to The Lord of The Flies. said to have become one.

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