Meta, a self-proclaimed “Metaverse company” formerly known as Facebook, has taken on a new role that downplays the virtual world technology its founders bet on their farm just a few years ago.
No, we haven’t announced another turnaround. Rather, pay regional lawmakers to major content providers (tech giants like Meta) a fee to carry their data — the double-dip scenario they proposed would be necessary to make the Metaverse a reality. It is needed to fund network infrastructure upgrades they claim are being made.
Telco complaints about (relative) poverty are clearly controversial, but Brussels seems to be listening: in February, EU lawmakers announced preliminary talks on the future of network financing. And shortly after, Brock’s Internal Markets Commissioner, Thierry Breton, took the stage at the annual communications industry bash. (He held a press conference shortly after this, but he insisted nothing had been decided yet.)
In a blog post calling carrier framing a “false premise,” Kevin Salvadori, Meta’s vice president of networking, and Bruno Sendon Martin, head and director of wireless technology at Meta, don’t chop their words. , called the carrier’s claims “ridiculous” and the proposed network charges “arbitrary.”
Carriers lobbying for the proposal have suggested that five to six of the largest content providers should pay, along with other internet giants such as Netflix and Alphabet. is framed.
“We know that some European operators justify their network fee proposals by making assumptions about capacity constraints caused by metaverse adoption, but this is nonsense,” said Salvadori. Martin writes. “The development of the Metaverse eliminates the need for operators to increase their capital expenditures in order to increase their investment in their networks.”
They go on to say that this is because “the foreseeable future adoption of the Metaverse will continue to be driven primarily through virtual reality (VR),” and that “almost all VR content is now available over Wi-Fi. It explains that it is because it is consumed on the fixed network. They claim they are already well established in much of Europe.
“Looking ahead, Europe’s fixed network capacity is easily upgradeable to FTTH/B. [fiber-to-the-home/building] That’s more than enough to supply the demand for the Metaverse and other Internet services for decades to come (“Oh, the year of the donkey)” is. oh.
What about AR (augmented reality)? Metamates wrote: Augmented reality (AR) devices that overlay digital content onto the real world in small form factors will be another key part of the future metaverse. ”
But they’re quickly pouring cold water on the idea that meaningful mobile (AR) metaverse action is on the horizon. So — tl;dr — you can shelve the idea of floating freely in a (sickeningly colored) meta-mobile metaverse that blends immersive virtual worlds with the physics of actually being out. (Although, to be fair, it sounds like a nasty and confusing nightmare. Plus, in particular, the blog post reminds us that even the AR metaverse is pretty static and probably tethered to our home/other radios. I’m suggesting – in most cases as well. But I’m sure the porn industry will invent some novel use cases for it for true ‘Mused Reality’ believers.)
“As we set out in December, our vision of creating true AR glasses requires years of progress to make our devices thinner, lighter, faster and more powerful. and consumes less battery and heats up at the same time.The device understands both the world and the user’s representation, effectively overlaying pixels on top of reality to deliver a truly transformative experience. need,” they warn.
“Our engineers are some of the smartest people in the world and continue to be pioneers in bringing our AR vision to life. One of the most ambitious R&D efforts in the world today focused on building a platform, but overcoming the challenges above will take many years for AR devices to become ubiquitous. .”
It’s a “year”, twice — straight out of the mouth of the Metamates.
So Metaverse enthusiasts shouldn’t wait for this one. Join Horizon Worlds now and experience a true taste of the Metaverse for decades to come.